I loved games, and in my infancy I used to be an "adult playing observer", passing hours watching people inserting 25 peseta coins for additional lifespan in Gauntlet, or trying to consume all Out Run's in-game melodies and the colorful USA-wide scroll. Defender, Space Invaders, Galaxian or Donkey Kong are the first ones I remember, full of charm, in bars, mini-golf resources, or swimming pools near León, with a delicious smell to tapas.
Pac-Land (パックランド) is an entry in the Pac-Man series of arcade video games, released into arcades by Namco, and its American distributor Bally Midway (now Midway Games), in 1984. It was the first Namco arcade game to use the then-new arcade system later titled as Namco Pac-Land Pac-Land features parallax scrolling for some of the background elements, a feature that would not become commonplace until the 16-bit console era began much later.
In the Japanese release by Namco, the Pac-Man sprite resembles the official artwork of the character with a longer nose, Pac-Man shaped eyes, and (for this game) a feathercap. In the American release of Pac-Land by Bally Midway, the characters' appearances are based on the designs from the Pac-Man animated series produced by Hanna-Barbera (which also plays the same music from the show), to promote the animated series, as well as the video game series. In addition, both versions feature the main BGM and "jingles" from the aforementioned series. Midway's version also features faster game play than Namco's. All of the ports to home consoles released inside and outside of Japan are based on Namco's version of the game.
Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, the purple ghost will speed up rapidly.